The mouse experience is characterized by a cursor that is always visible, whose default mode is to innocuously move the cursor around the screen. Because the gizmo buttons act exactly like the mouse and keyboard buttons, use of the gizmo will not be explicitly described here.Īn exception is that using the gizmo does not allow for flicks, so to select objects that are under other objects, you must place the gizmo over the object, then drag the Select gizmo button around the gizmo circle, and it acts like rotating a wheel (and thus more directly maps to the mouse wheel function.) The benefits in terms of usability are not as apparent with the Gizmo style, but users are encouraged to experiment with it. Existing mouse buttons and popular keyboard buttons are placed in an on-screen gizmo, to clearly map existing functions onto the touch interface. Gizmo-based: This mode is intended to transition existing SpaceClaim users to the touch interface. For example, using two fingers moving together to immediately drag invokes panning, while holding two fingers down for a while, then moving them, invokes what are normally right-mouse-button drag mouse gestures. Timing-based: This mode automatically chooses touch functions based on the amount of time a touch signal is maintained. Two modes have been added for interacting with the SpaceClaim touch interface: #Multitouch windows 7#tool (on assembled components).įor HID-supported devices, SpaceClaim will use the faster HID signal.įor non-supported hardware, SpaceClaim will use the Windows 7 and 8 built-in Multitouch API. #Multitouch free#Where possible, difficult selections have been made easier by automatic selection, such as the one axis that is free to move in the Move A tool used to translate or rotate geometry. Radial menus have been introduced to ease the choice of selection types, as a shortcut to get to major tools, and as a method to select edge loops.Ī flick gesture takes the place of the missing mouse wheel to select objects that lie behind other objects. Precise selection of toolbar buttons is made easier by heads-up bubble notes, that appear over the icon that a finger may obscure. Object: Using the Move handle to spin an object around an axis.) uses emerging Microsoft standard gestures (those having been extended from 2D to 3D). You can rotate yourĭesign clockwise or counterclockwise. Navigation ( Spin Tool used to re-orient your design in any direction, allowing you to view it from any angle./ Pan Move a drawing around by dragging the drawing area around your screen move the viewpoint laterally relative to the drawing./Zoom/ Rotate Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. Touch is incorporated into SpaceClaim in many ways: The same philosophy applies to keyboard shortcuts and even to precise selection techniques: the user is encouraged to try out touch to see where it improves the user experience - and feedback is very welcome. Touch should be used when it feels easier to do so, and the mouse should be used alongside the touch screen. While a significant effort was made to optimize the multi touch functionality to fit (and enhance) the SpaceClaim user model, the intention was never to replace the mouse entirely. When using SpaceClaim ’s multi touch feature, you can widen the SpaceClaim application window to span across two multi-touch monitors at the same time, or, you can move SpaceClaim between monitors to display the entire SpaceClaim window on either monitor. Real-time, interactive design reviews using large format multitouch displays. Modeling in a more hands-on environment, so it feels more like working on a real part than a virtual part. More intuitive selection, because you put your fingers directly on the geometry you want to manipulate. User interface controls that are always close to a finger, so you use your mouse less often.ģD interaction, such as panning and rotating views, that offers a different navigation mechanism than with modifier keys or separate tools. Touch screens with multitouch capabilities improve your work experience by providing: It allows you interact with your designs using a stylus or multiple fingers on a touch screen. SpaceClaim supports Microsoft® Touch technology for Windows Vista TM, Windows 7, Windows 8. You are here: The SpaceClaim interface > Using a multitouch screen
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |